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AlternateFLHX: Difference between revisions

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Nighthawk200 (talk | contribs)
m Template updated
Nighthawk200 (talk | contribs)
Updated with DCoder's info.
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Specifies the firing offset ([[FLH]]) of this object's special weapons, such as ones fired by passengers of {{TTL|OpenTopped|yes}} objects, or mind control lines from {{TTL|InfiniteMindControl|yes}} weapons. It allows logical scattering of firing muzzle anims according to the vehicle design, e.g., making each Battle Fortress passenger fire from a separate gun port as opposed to one shared position.
Specifies the firing offset ([[FLH]]) of this object's special weapons, such as ones fired by passengers of {{TTL|OpenTopped|yes}} objects, or mind control lines from {{TTL|InfiniteMindControl|yes}} weapons. It allows logical scattering of firing muzzle anims according to the vehicle design, e.g., making each Battle Fortress passenger fire from a separate gun port as opposed to one shared position.<br>
Only loads AlternateFLH1 through 4. All others are ignored.

Revision as of 19:17, 22 February 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AlternateFLHX
File(s): Art(md).ini
Values: three comma-separated signed integers
Special Values: None
Default: 0,0,0
Applicable to: VehicleTypes, AircraftTypes?


Specifies the firing offset (FLH) of this object's special weapons, such as ones fired by passengers of Template:TTL objects, or mind control lines from Template:TTL weapons. It allows logical scattering of firing muzzle anims according to the vehicle design, e.g., making each Battle Fortress passenger fire from a separate gun port as opposed to one shared position.
Only loads AlternateFLH1 through 4. All others are ignored.