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Thief: Difference between revisions
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Rewrite, more accurate showing current community knowledge. |
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{{ | {{Flag | ||
Can be set to | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values=Booleans | |||
|default=no | |||
|types={{Categ|InfantryTypes}} | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}}<br /> | |||
Can be set to "yes" or "no" and in RA, TS and their expansion packs determines whether or not this InfantryType can enter a BuildingType with Refinery=yes set and steal 50% of the credits it contains. In RA2/YR it allows entrance to a refinery but does not steal any money (that is achieved by using [[Agent]] set to "yes"). However when used with [[VehicleThief]] set to "yes" in RA2/YR it additionally gives the unit the full behaviour that in TS/FS was giving by using [[VehicleThief]] on its own. |
Revision as of 13:12, 23 February 2008
Flag: | Thief |
File(s): | Rules(md).ini |
Values: | Booleans |
Default: | no |
Applicable to: | InfantryTypes |
Can be set to "yes" or "no" and in RA, TS and their expansion packs determines whether or not this InfantryType can enter a BuildingType with Refinery=yes set and steal 50% of the credits it contains. In RA2/YR it allows entrance to a refinery but does not steal any money (that is achieved by using Agent set to "yes"). However when used with VehicleThief set to "yes" in RA2/YR it additionally gives the unit the full behaviour that in TS/FS was giving by using VehicleThief on its own.