ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
SpecialSound: Difference between revisions
Jump to navigation
Jump to search
Updated Template; Additional Information |
m Small Fixes |
||
Line 3: | Line 3: | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values={{Values|strings|Names of [[Sound]]s}} | |values={{Values|strings|Names of [[Sound]]s}} | ||
|default=none | |default=none | ||
|types={{Categ|SuperWeaponTypes}} | |types={{Categ|SuperWeaponTypes}} | ||
Line 10: | Line 9: | ||
}} | }} | ||
Specifies a sound (from {{TTL|sound(md).ini}} [{{TTL|SoundList}}]) to be played upon the completion of a SuperWeaponType with [[Type]]=ForceShield set. The timing is coordinated by [[ForceShieldPlayFadeSoundTime]]. | Specifies a sound (from {{TTL|sound(md).ini}} [{{TTL|SoundList}}]) to be played upon the completion of a SuperWeaponType with [[Types|Type]]=ForceShield set. The timing is coordinated by [[ForceShieldPlayFadeSoundTime]]. |
Revision as of 05:06, 9 April 2008
Flag: | SpecialSound |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Names of Sounds) |
Default: | none |
Applicable to: | SuperWeaponTypes |
Specifies a sound (from Template:TTL [[[:Template:TTL]]]) to be played upon the completion of a SuperWeaponType with Type=ForceShield set. The timing is coordinated by ForceShieldPlayFadeSoundTime.