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AmerParaDropInf: Difference between revisions

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{{DeeZireInclusion}}<br />
__NOTOC__
This defines the InfantryType that is dropped as a paratooper for a side with a Super Weapon with Type=AmerParaDrop. You should ensure this is set to a valid infantry unit, and ensure that infantry unit is listed in the [InfantryTypes] list and is defined as per all other infantry units. You can actually force the planes to drop different types of infantry here with more than one plane, by listing them separated by commas - but you must ensure that there is an equal number set (see below) for each infantry unit or the game will generate an Internal Error.
 
{{Flag
|name=AmerParaDropInf
|files=rules(md).ini
|values=[[InfantryTypes]]
|types=[[General]]
|ra2=yes
|yr=yes
|rp=yes
}}
 
This defines which [[InfantryTypes]] are dropped by a [[SuperWeapon]] with [[Type]]= "AmerParaDrop" set. Multiple entries should be separated by commas.

Latest revision as of 21:52, 14 April 2008


Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AmerParaDropInf
File(s): rules(md).ini
Values: InfantryTypes
Applicable to: General


This defines which InfantryTypes are dropped by a SuperWeapon with Type= "AmerParaDrop" set. Multiple entries should be separated by commas.