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Assaulter: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType can enter Occupied structures and instantly clear the occupants, killing them in the process. The InfantryType should also have an animation specific to this function on its Primary= weapon defined by AssaultAnim= - UCFLASH is used, however UCBLOOD and UCELEC are badly drawn and alternatives should be used. This feature is unused in Red Alert 2's skirmish mode - it does make the unit quite powerful. NOTE: a unit cannot be an Assaulter= and an Agent= - only one or the other.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=yes, no
|special=&nbsp;-1 (see [[#Special Values|below]])
|default=&nbsp;-1
|types={{Categ|InfantryTypes}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
Can either be set to yes or no. This tag determines wether the infantrytype it it is assigned to can enter garrisoned structures and clear the building of its occupants. The InfantryType will use its primary weapon to clear the building, and can be assigned to play a specific animation when assaulting, through the AssaultAnim= tag.  
 
This tag is unused in Red Alert 2 and Yuri's Revenge. It was originally assigned to the Soviet Tesla Trooper and the allied Navy SEAL, however.  
 
A unit cannot be an Assaulter, or an Agent, or an Engineer. Pick your assaulter carefully!

Revision as of 16:30, 19 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Assaulter
File(s): Rules(md).ini
Values: yes, no
Special Values:  -1 (see below)
Default:  -1
Applicable to: InfantryTypes


Can either be set to yes or no. This tag determines wether the infantrytype it it is assigned to can enter garrisoned structures and clear the building of its occupants. The InfantryType will use its primary weapon to clear the building, and can be assigned to play a specific animation when assaulting, through the AssaultAnim= tag.

This tag is unused in Red Alert 2 and Yuri's Revenge. It was originally assigned to the Soviet Tesla Trooper and the allied Navy SEAL, however.

A unit cannot be an Assaulter, or an Agent, or an Engineer. Pick your assaulter carefully!