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AssaultAnim: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
If an InfantryType has this weapon set as Primary= and also has Assaulter=yes set, then this tag specifies the animation to be used when that unit enters an occupied building to clear it out.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Animation name
|special=&nbsp;-1 (see [[#Special Values|below]])
|default=&nbsp;-1
|types={{Categ|Weapon}}
|ra2=yes
|yr=yes
|rp=yes
}}


 
Attached to the Primary= of an Assaulter infantry, and points to the animation that should be played when the infantry 'assaults' its target.
----
Necessary to add despite lack of rewrite:<br>
{{Automatictypelist|Animations|Animations}}

Revision as of 16:39, 19 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AssaultAnim
File(s): Rules(md).ini
Values: Animation name
Special Values:  -1 (see below)
Default:  -1
Applicable to: Weapon


Attached to the Primary= of an Assaulter infantry, and points to the animation that should be played when the infantry 'assaults' its target.