DeathWeapon: Difference between revisions
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rewrite in light of talk page comments, added 'as a concept' and 'see also' sections |
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==For [CombatDamage] | =As a concept= | ||
When some units are destroyed they explode, potentially damaging surrounding objects. This effect is achieved in-game by setting {{TTL|Explodes|yes}} on the object - this tells the game to fire a weapon at the [[cell]] previously occupied by the destroyed unit. See the flags below for how that 'death weapon' is determined. | |||
=For [CombatDamage]= | |||
{{Flag | {{Flag | ||
|values={{values|string|[[Weapons]]}} | |values={{values|string|[[Weapons]]}} | ||
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|rp=yes | |rp=yes | ||
}} | }} | ||
Specifies the default [[DeathWeapon#As_a_concept|death weapon{{Sup|{{arr|u}}}}]] to use when a unit with {{TTL|Explodes|yes}} set is destroyed. This is only used if the exploding unit does not have a ''current'' primary weapon (see {{TTL|Primary}} for how this may be determined) ''and'' has not specified its own [[DeathWeapon#For_TechnoTypes|{{tt|DeathWeapon}}{{Sup|{{arr|d}}}}]]. | |||
=For TechnoTypes= | |||
{{Flag | {{Flag | ||
|values={{values|string|[[Weapons]]}} | |values={{values|string|[[Weapons]]}} | ||
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}} | }} | ||
Specifies the [[DeathWeapon#As_a_concept|death weapon{{Sup|{{arr|u}}}}]] to use when this unit is destroyed in-game (assuming that this unit also has {{TTL|Explodes|yes}} set). Note that {{tt|DeathWeapon}} on the unit overrides any other method{{Sup|[[DeathWeapon#For_.5BCombatDamage.5D|{{Arr|u}}]]}} for determing the [[DeathWeapon#As_a_concept|death weapon{{Sup|{{arr|u}}}}]] to use. | |||
=See Also= | |||
*{{TTL|Explodes}} | |||
*{{TTL|DeathWeaponDamageModifier}} |
Revision as of 19:25, 20 April 2008
As a concept
When some units are destroyed they explode, potentially damaging surrounding objects. This effect is achieved in-game by setting Template:TTL on the object - this tells the game to fire a weapon at the cell previously occupied by the destroyed unit. See the flags below for how that 'death weapon' is determined.
For [CombatDamage]
Flag: | DeathWeapon |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Weapons) |
Default: | none |
Applicable to: | CombatDamage |
Specifies the default death weapon↑ to use when a unit with Template:TTL set is destroyed. This is only used if the exploding unit does not have a current primary weapon (see Template:TTL for how this may be determined) and has not specified its own DeathWeapon↓.
For TechnoTypes
Flag: | DeathWeapon |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Weapons) |
Default: | none |
Applicable to: | TechnoTypes |
Specifies the death weapon↑ to use when this unit is destroyed in-game (assuming that this unit also has Template:TTL set). Note that DeathWeapon on the unit overrides any other method↑ for determing the death weapon↑ to use.