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IsElectricBolt: Difference between revisions

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{{Flag
{{Flag
|name=IsElectricBolt
|files={{Categ|Rules(md).ini}}
|values=boolean
|values=boolean
|default=no
|default=no
|types={{Categ|Weapon|Weapons}}
|types={{Categ|Weapons}}
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
Line 10: Line 8:
}}
}}


If set, the game will draw an electric bolt along the projectile path.<br>The default colors, according to pd, are taken from '''palette.pal'''<nowiki>'</nowiki>s position #10 (0x0A, slightly desaturated, darker blue) as well as from position #15 (0x0F, white). Alternative colors can be used with <tt>[[IsAlternateColor]]=yes</tt>.
If set, the [[engine]] will draw an electric bolt along the projectile path. The colors <!-- according to pd --> of the bolt are derived from ''palette.pal'': position #10 (0x0A, slightly desaturated, darker blue) and position #15 (0x0F, white). The bolt can be drawn in an alternate color scheme if {{TTL|IsAlternateColor|yes}}.

Revision as of 05:53, 25 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsElectricBolt
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If set, the engine will draw an electric bolt along the projectile path. The colors of the bolt are derived from palette.pal: position #10 (0x0A, slightly desaturated, darker blue) and position #15 (0x0F, white). The bolt can be drawn in an alternate color scheme if Template:TTL.