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SecretLab: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines that this BuildingType provides access to the objects defined with the SecretInfantry=, SecretUnits= and SecretBuildings= statements from the [General] section to the player who captures it. You can override, or add to, those global settings by using the SecretInfantry=, SecretUnit= and SecretBuilding= statements on the structure itself.<br />
|values={{Values|boolean}}
(Yuri's Revenge Only)
|default=no
|types={{Categ|BuildingTypes}}
|yr=yes
|rp=yes
}}
This flag determines whether this Building is a [[Secret Lab System|Secret Lab]] and thus grants the owner the ability to build a pseudorandom object. See [[Secret Lab System]] for detailed description of how it works.

Latest revision as of 14:19, 18 May 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SecretLab
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


This flag determines whether this Building is a Secret Lab and thus grants the owner the ability to build a pseudorandom object. See Secret Lab System for detailed description of how it works.