ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

SensorArray: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Nighthawk200 (talk | contribs)
m Template Updated
Vinifera7 (talk | contribs)
Still a bit fuzzy on the EVA Events, but this is good for now..
Line 1: Line 1:
{{Flag
{{Flag
|name={{PAGENAME}}
|values={{values|bool}}
|files={{Categ|Rules(md).ini}}
|default=false
|values=boolean
|default=no
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|ts=yes
|ts=yes
Line 13: Line 11:
}}
}}


Specifies whether this building has a sensor which allows it to reveal [[Cloaking System|cloaked]] and [[subterranean]] objects nearby (the range is defined by {{TTL|CloakRadiusInCells}}) and raise a [[Radar Event]].
==In Tiberian Sun==


'''Note:''' in YR 1.001, this building will not detect such objects, but it will still raise a Radar Event if they are detected by other means within its range.
This flag determines whether or not a [[BuildingType]] can detect and reveal [[Cloakable|cloaked]] and [[subterranean]] units within a radius in cells specified by {{TTL|CloakRadiusInCells}}.
 
When a cloaked unit is detected for a player, an [[EVA Event]] will trigger and ''[[tibsun.mix]]''{{arr|r}}''speech01.mix''{{arr|r}}''00-i172.aud'' (''speech02.mix'' for [[Nod]]) will sound. The unit will then become visible and targetable until it is no longer within the detection range.
 
Similarly, when a subterranean unit is detected, an EVA Event will trigger and ''tibsun.mix''{{arr|r}}''speech01.mix''{{arr|r}}''00-i174.aud'' (''speech02.mix'' for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces.
 
==In Red Alert 2==
{{Obsolete|{{ra2}} and {{yr}}}}
 
Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.

Revision as of 23:27, 28 May 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SensorArray
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: BuildingTypes


In Tiberian Sun

This flag determines whether or not a BuildingType can detect and reveal cloaked and subterranean units within a radius in cells specified by Template:TTL.

When a cloaked unit is detected for a player, an EVA Event will trigger and tibsun.mixspeech01.mix00-i172.aud (speech02.mix for Nod) will sound. The unit will then become visible and targetable until it is no longer within the detection range.

Similarly, when a subterranean unit is detected, an EVA Event will trigger and tibsun.mixspeech01.mix00-i174.aud (speech02.mix for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces.

In Red Alert 2

Logic related to SensorArray, as a whole or in part, is obsolete in Red Alert 2 and Yuri's Revenge.

Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.