SensorArray: Difference between revisions
Nighthawk200 (talk | contribs) m Template Updated |
Still a bit fuzzy on the EVA Events, but this is good for now.. |
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{{Flag | {{Flag | ||
| | |values={{values|bool}} | ||
| | |default=false | ||
|default= | |||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
|ts=yes | |ts=yes | ||
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}} | }} | ||
==In Tiberian Sun== | |||
''' | This flag determines whether or not a [[BuildingType]] can detect and reveal [[Cloakable|cloaked]] and [[subterranean]] units within a radius in cells specified by {{TTL|CloakRadiusInCells}}. | ||
When a cloaked unit is detected for a player, an [[EVA Event]] will trigger and ''[[tibsun.mix]]''{{arr|r}}''speech01.mix''{{arr|r}}''00-i172.aud'' (''speech02.mix'' for [[Nod]]) will sound. The unit will then become visible and targetable until it is no longer within the detection range. | |||
Similarly, when a subterranean unit is detected, an EVA Event will trigger and ''tibsun.mix''{{arr|r}}''speech01.mix''{{arr|r}}''00-i174.aud'' (''speech02.mix'' for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces. | |||
==In Red Alert 2== | |||
{{Obsolete|{{ra2}} and {{yr}}}} | |||
Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units. |
Revision as of 23:27, 28 May 2008
Flag: | SensorArray |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | BuildingTypes |
In Tiberian Sun
This flag determines whether or not a BuildingType can detect and reveal cloaked and subterranean units within a radius in cells specified by Template:TTL.
When a cloaked unit is detected for a player, an EVA Event will trigger and tibsun.mix→speech01.mix→00-i172.aud (speech02.mix for Nod) will sound. The unit will then become visible and targetable until it is no longer within the detection range.
Similarly, when a subterranean unit is detected, an EVA Event will trigger and tibsun.mix→speech01.mix→00-i174.aud (speech02.mix for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces.
In Red Alert 2
Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.