SensorArray: Difference between revisions
Still a bit fuzzy on the EVA Events, but this is good for now.. |
Nighthawk200 (talk | contribs) Testing... |
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Revision as of 11:23, 8 June 2008
Flag: | SensorArray |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | BuildingTypes |
Logic related to SensorArray, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
In Tiberian Sun
This flag determines whether or not a BuildingType can detect and reveal cloaked and subterranean units within a radius in cells specified by Template:TTL.
When a cloaked unit is detected for a player, an EVA Event will trigger and tibsun.mix→speech01.mix→00-i172.aud (speech02.mix for Nod) will sound. The unit will then become visible and targetable until it is no longer within the detection range.
Similarly, when a subterranean unit is detected, an EVA Event will trigger and tibsun.mix→speech01.mix→00-i174.aud (speech02.mix for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces.
In Red Alert 2
Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.