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IonCannonDamage: Difference between revisions
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Nighthawk200 (talk | contribs) m Template Updated. RP Note added. |
Nighthawk200 (talk | contribs) Updated. |
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{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ| | |files={{Categ|ini=rules}} | ||
|values=unsigned integers | |values={{values|unsigned integers}} | ||
|special=None | |special=None | ||
|default=0 ? | |default=0 ? | ||
Line 10: | Line 10: | ||
|ets=yes | |ets=yes | ||
|rp=yes | |rp=yes | ||
|ra2obsolete=yes | |||
}} | }} | ||
In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}}. Obsolete in later games. | In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}}. Obsolete in later games. |
Revision as of 12:11, 8 June 2008
Flag: | IonCannonDamage |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Special Values: | None |
Default: | 0 ? |
Applicable to: | CombatDamage |
Logic related to IonCannonDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
In TS, specifies the amount of damage inflicted by a Super Weapon with Template:TTL. Obsolete in later games.
RockPatch Info
If you are using a Super Weapon with Template:TTL in RockPatch version CE or higher, this flag will control the damage amount inflicted by your superweapon. It is global to all Super Weapons with Template:TTL.