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AICaptureNormal: Difference between revisions
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Nighthawk200 (talk | contribs) Dedeezirified. |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|General}} | |||
|values={{values|Percentages}} | |||
|yr=yes | |||
|rp=yes | |||
( | }} | ||
Used by the AI for mind control logic. This flag determines the probability of the AI performing a certain action when it mind controls an enemy unit. | |||
There are four missions that the AI could order the mind controlled unit to perform: | |||
{| align="center" cellpadding="4" class="table_descrowdesccol" | |||
!Mission | |||
!What happens | |||
|- | |||
|Add to Capturer's Team | |||
|The unit is recruited into the TeamType of the capturing unit, and carries out its associated ScriptType. | |||
|- | |||
|Send to Grinder | |||
|The unit is sent to a Grinder structure and destroyed. Only works if the computer actually <i>has</i> a Grinder. | |||
|- | |||
|Send to Bio Reactor | |||
|The unit is sent to a Bio Reactor and is put in to generate power. Only works for InfantryTypes, and only if a Bio Reactor structure is present. | |||
|- | |||
|Send to Hunt | |||
|If in doubt, the AI will just tell the unit to charge at the enemy and attack. | |||
|} | |||
This is also the order that the missions appear in the percentage list for this tag. This is a percentage list, so all four values should total up to 100. However, don't include the percentage sign (%) on the number values. |
Revision as of 17:35, 14 June 2008
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Flag: | AICaptureNormal |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Applicable to: | General |
Used by the AI for mind control logic. This flag determines the probability of the AI performing a certain action when it mind controls an enemy unit.
There are four missions that the AI could order the mind controlled unit to perform:
Mission | What happens |
---|---|
Add to Capturer's Team | The unit is recruited into the TeamType of the capturing unit, and carries out its associated ScriptType. |
Send to Grinder | The unit is sent to a Grinder structure and destroyed. Only works if the computer actually has a Grinder. |
Send to Bio Reactor | The unit is sent to a Bio Reactor and is put in to generate power. Only works for InfantryTypes, and only if a Bio Reactor structure is present. |
Send to Hunt | If in doubt, the AI will just tell the unit to charge at the enemy and attack. |
This is also the order that the missions appear in the percentage list for this tag. This is a percentage list, so all four values should total up to 100. However, don't include the percentage sign (%) on the number values.