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AIHateDelays: Difference between revisions
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Nighthawk200 (talk | contribs) Dedeezirified. |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|General}} | |||
|values={{values|unsigned integers}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This flag controls the delay, in frames, that the AI will wait before choosing an enemy. Unless teams are set in YR, the enemy will always be a human opponent. | |||
The values are listed in order of difficulty - Easy, Medium, Brutal. |
Revision as of 21:23, 14 June 2008
Flag: | AIHateDelays |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | General |
This flag controls the delay, in frames, that the AI will wait before choosing an enemy. Unless teams are set in YR, the enemy will always be a human opponent.
The values are listed in order of difficulty - Easy, Medium, Brutal.