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AISuperDefenseFrames: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This is how long the alert lasts, in case the Super Weapon with Type=ForceShield is not quite ready.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{Categ|ini=rules}}
|types={{Categ|General}}
|values={{values|unsigned integers}}
|yr=yes
|rp=yes
}}Whenever an enemy super weapon is fired, the AI will wait at the most this number of frames before firing its Force Shield. This is incase the Force Shield is nearly ready, but still not when the super weapon is fired.

Latest revision as of 22:00, 14 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AISuperDefenseFrames
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Whenever an enemy super weapon is fired, the AI will wait at the most this number of frames before firing its Force Shield. This is incase the Force Shield is nearly ready, but still not when the super weapon is fired.