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AccelerationFactor: Difference between revisions

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Nighthawk200 (talk | contribs)
Dedeezirified.
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{{DeeZireInclusion}}<br />
{{Flag
Percentage multiple over-ride (increase) to apply to the object's Speed= if it has begun to move.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
|values={{values|Percentages}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}This tag is the percentage increase to apply to a unit's {{TTL|Speed}} after it begins to move. Basically, this controls how fast the unit accelerates.

Revision as of 15:10, 15 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AccelerationFactor
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes


This tag is the percentage increase to apply to a unit's Template:TTL after it begins to move. Basically, this controls how fast the unit accelerates.