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AddPlanningModeCommandSound: Difference between revisions

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Nighthawk200 (talk | contribs)
Dedeezirifying.
 
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{{DeeZireInclusion}}<br />
{{Flag
This specifies the sound to make when a player adds a waypoint to the waypoint path when in waypoint mode and can be any sound as defined in the SOUND.INI file.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|AudioVisual}}
|values={{values|strings}}
|ra2=yes
|yr=yes
|rp=yes
}}This flag defines the sound that the game will make whenever the player adds a node to a waypoint path using the Waypoint Mode.

Latest revision as of 15:46, 15 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AddPlanningModeCommandSound
File(s): rules(md).ini
Values: Strings: Normal text.
Applicable to: AudioVisual


This flag defines the sound that the game will make whenever the player adds a node to a waypoint path using the Waypoint Mode.