ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
AddPlanningModeCommandSound: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Nighthawk200 (talk | contribs) Dedeezirifying. |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
This | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|types={{Categ|AudioVisual}} | |||
|values={{values|strings}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}}This flag defines the sound that the game will make whenever the player adds a node to a waypoint path using the Waypoint Mode. |
Latest revision as of 15:46, 15 June 2008
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | AddPlanningModeCommandSound |
File(s): | rules(md).ini |
Values: | Strings: Normal text. |
Applicable to: | AudioVisual |
This flag defines the sound that the game will make whenever the player adds a node to a waypoint path using the Waypoint Mode.