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Airspeed: Difference between revisions

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Nighthawk200 (talk | contribs)
Dedeezirified.
Nighthawk200 (talk | contribs)
m Tested.
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|yr=yes
|yr=yes
|rp=yes
|rp=yes
|ra2obsolete=yes
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==In {{ra}} and {{ts}}==
==In {{ra}} and {{ts}}==
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==In {{ra2}}==
==In {{ra2}}==
{{NeedTesting}}
This logic is now obsolete in {{ra2}} and {{yr}} due to the implementation of the {{TTL|SpeedAircraftMult}} tag.
This logic may be obsolete in {{ra2}} and {{yr}} due to the implementation of the {{TTL|SpeedAircraftMult}} tag. If this logic still works, then the tag's function will be the same as above.

Revision as of 21:36, 20 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Airspeed
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 1.0
Applicable to: Countries

Logic related to Airspeed, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



In Red Alert and Tiberian Sun

This flag is a percentage modifier to the airspeed of units belonging to the country this is attached to. It is a floating point percentage, so values greater than 1.0 will result in a greater speed for air units. Values less than 1.0 will result in a decreased air speed.

In Red Alert 2

This logic is now obsolete in Red Alert 2 and Yuri's Revenge due to the implementation of the Template:TTL tag.