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C4: Difference between revisions
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Nighthawk200 (talk | contribs) Desperately needed a fixup. |
m Adding Ability |
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== As a Flag == | |||
{{flag | {{flag | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
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To avoid structures being destroyed by C4, add the {{TTL|CanC4|no}} tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.) | To avoid structures being destroyed by C4, add the {{TTL|CanC4|no}} tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.) | ||
== As an ability == | |||
{{Tt|C4}} is also a possible value for {{TTL|VeteranAbilities}} or {{TTL|EliteAbilities}}, although in {{ra2}} and {{yr}} it doesn't work correctly. |
Revision as of 12:40, 19 July 2008
As a Flag
Flag: | C4 |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
This tag determines if set to yes, that this Template:TTL can instantly blow up enemies' structures by entering them. The Template:TTL doesn't get consumed. (Example units are Tanya and the Navy SEAL.)
Note that Template:TTL must be set on this unit, as it takes priority over Template:TTL.
To avoid structures being destroyed by C4, add the Template:TTL tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.)
As an ability
C4 is also a possible value for Template:TTL or Template:TTL, although in Red Alert 2 and Yuri's Revenge it doesn't work correctly.