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MindControl: Difference between revisions
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In RA2, the <tt>Damage=</tt> on the weapon carrying this warhead is ignored, and the unit that fires it can only control one unit at a time, as it attacks the second one, it will lose control over the first one. | In RA2, the <tt>Damage=</tt> on the weapon carrying this warhead is ignored, and the unit that fires it can only control one unit at a time, as it attacks the second one, it will lose control over the first one. | ||
In YR, the <tt>Damage=</tt> defines how many units can be controlled by the firing unit. Due to the change, certain units carried over from RA2 have unintended capabilities (''Psi Commando, for example, can control up to 15 units from very long range when he turns Elite''). | In YR, the <tt>Damage=</tt> defines how many units can be controlled by the firing unit. | ||
{{Bugs}}Due to the aforementioned change in Damage handling, certain units carried over from RA2 have unintended capabilities (''Psi Commando, for example, can control up to 15 units from very long range when he turns Elite''). |
Revision as of 06:53, 20 July 2008
Flag: | MindControl |
File(s): | Rules(md).ini |
Values: | boolean (yes/no or true/false) |
Default: | no |
Applicable to: | Warheads |
If set, this warhead will mind-control the target units instead of inflicting Damage= on them. As a consequence, objects that are ImmuneToPsionics=yes cannot be targeted or damaged by this warhead.
In RA2, the Damage= on the weapon carrying this warhead is ignored, and the unit that fires it can only control one unit at a time, as it attacks the second one, it will lose control over the first one.
In YR, the Damage= defines how many units can be controlled by the firing unit.