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Bullets: Difference between revisions
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de-dz, dz was so wrong... (didn't we have a template to mark up dz-wrongness?) |
m fsdsgfh... categ existence broke the magic of categ |
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Line 1: | Line 1: | ||
{{flag | {{flag | ||
|values={{values|boolean}} | |values={{values|boolean}} | ||
|types={{categ| | |types={{categ|Warhead|Warheads}} | ||
|default=0 | |default=0 | ||
|ra2=yes | |ra2=yes |
Latest revision as of 07:40, 20 July 2008
Flag: | Bullets |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | 0 |
Applicable to: | Warheads |
In Red Alert 2
If set, an InfantryType wielding a weapon with this warhead uses Tip:MachineGun as its IFV name, instead of following the normal naming rules.
In Yuri's Revenge
Logic related to Bullets, as a whole or in part, is obsolete in Yuri's Revenge.
This flag is parsed, but has absolutely no effect.