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BaseNormal: Difference between revisions
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Rewrite, previous seemed overly complicated/condescending. |
rewrite, plus grammar and spelling |
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Specifies whether or not this [[BuildingType]] expands the area in which you can place further [[BuildingTypes]]. Generally, base defenses do not expand the player's build area but 'normal' buildings do. | |||
The distance you may place new [[BuildingType]]s away from a [[BuildingType]] with {{TTL|BaseNormal|yes}} set is determined by the new [[BuildingType]]'s {{TTL|Adjacent}} flag. | |||
==Inconsistencies in YR== | ==Inconsistencies in YR== | ||
It seems that the developers forgot to add {{TTL|BaseNormal|no}} to some [[BuildingTypes]] that should not have had the default {{TTL|BaseNormal|yes}}. The most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP), both of which expand the player's build area whilst the Tesla Coil and the Prism Tower do not. This was corrected in the [[UMP]]. | |||
=See also= | =See also= |
Revision as of 13:06, 17 August 2008
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Flag: | BaseNormal |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | BuildingTypes |
Specifies whether or not this BuildingType expands the area in which you can place further BuildingTypes. Generally, base defenses do not expand the player's build area but 'normal' buildings do.
The distance you may place new BuildingTypes away from a BuildingType with Template:TTL set is determined by the new BuildingType's Template:TTL flag.
Inconsistencies in YR
It seems that the developers forgot to add Template:TTL to some BuildingTypes that should not have had the default Template:TTL. The most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP), both of which expand the player's build area whilst the Tesla Coil and the Prism Tower do not. This was corrected in the UMP.