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Assaulter: Difference between revisions
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m Removing special values (copy-paste error?), fixing some lingo |
minor edit |
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}} | }} | ||
Can either be set to yes or no. This tag determines wether the infantrytype | Can either be set to yes or no. This tag determines wether the infantrytype it is assigned to can enter garrisoned structures and clear the building of its occupants. The InfantryType will use its primary weapon to clear the building, and can be assigned to play a specific animation when assaulting, through the {{TTL|AssaultAnim}}= tag. | ||
This tag is unused in Red Alert 2 and Yuri's Revenge. It was originally assigned to the Soviet Tesla Trooper and the allied Navy SEAL, however. | This tag is unused in Red Alert 2 and Yuri's Revenge. It was originally assigned to the Soviet Tesla Trooper and the allied Navy SEAL, however. | ||
If an infantry is an Assaulter, it cannot also be an {{TTL|Agent}} or an {{TTL|Engineer}} without confusing the game. Pick your assaulter carefully! | If an infantry is an Assaulter, it cannot also be an {{TTL|Agent}} or an {{TTL|Engineer}} without confusing the game. Pick your assaulter carefully! |
Revision as of 12:04, 17 December 2008
Flag: | Assaulter |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Can either be set to yes or no. This tag determines wether the infantrytype it is assigned to can enter garrisoned structures and clear the building of its occupants. The InfantryType will use its primary weapon to clear the building, and can be assigned to play a specific animation when assaulting, through the Template:TTL= tag.
This tag is unused in Red Alert 2 and Yuri's Revenge. It was originally assigned to the Soviet Tesla Trooper and the allied Navy SEAL, however.
If an infantry is an Assaulter, it cannot also be an Template:TTL or an Template:TTL without confusing the game. Pick your assaulter carefully!