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Suicide: Difference between revisions

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Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting {{TTL|Explodes|yes}}. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs.
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting {{TTL|Explodes|yes}}. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs.


Note that a unit firing a weapon with "Suicide=yes" will not leave any survivors (see [[Crewed]])
Note that an object firing a weapon with "Suicide=yes" will not leave any survivors (see [[Crewed]])

Revision as of 16:58, 2 January 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Suicide
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: No
Applicable to: Weapons


Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Template:TTL. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs.

Note that an object firing a weapon with "Suicide=yes" will not leave any survivors (see Crewed)