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Engineer: Difference between revisions
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{{ | {{Flag | ||
|files={{Categ|ini=rules}} | |||
|values={{Categ|InfantryTypes}} | |||
|default=yes | |||
|types={{Categ|General}} | |||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |||
|fs=yes | |||
}} | |||
Defines an [[InfantryType]] that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag. | |||
{{Flag | |||
|files={{Categ|ini=rules}} | |||
|values={{values|Booleans}} | |||
|default=no | |||
|types={{Categ|InfantryTypes}} | |||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |||
|fs=yes | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
}} | |||
Determines whether this [[InfantryType]] has the properties of an engineer, which allows that infantry to enter any structure that has {{TTL|BridgeRepairHut|yes}} set, capture any structure that has {{TTL|Capturable|yes}} set and to repair any structures owned by that player. |
Revision as of 23:01, 20 August 2009
Flag: | Engineer |
File(s): | rules(md).ini |
Values: | InfantryTypes |
Default: | yes |
Applicable to: | General |
Defines an InfantryType that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.
Flag: | Engineer |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Determines whether this InfantryType has the properties of an engineer, which allows that infantry to enter any structure that has Template:TTL set, capture any structure that has Template:TTL set and to repair any structures owned by that player.