ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

WarFactory: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Correcting - distinction between naval factories and not is based on Naval=
No edit summary
Line 12: Line 12:
}}
}}


{{TTL|WarFactory|yes}} is a value attached to all ground vehicle manufacturing facilities. This tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory.
{{TTL|WarFactory|yes}} is a value attached to all ground vehicle manufacturing facilities. This tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory. If you are making a naval factory, (with {{TTL|Naval|yes}}) you CANNOT have this value present, as this will cause a multitude of errors.

Revision as of 05:00, 21 August 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WarFactory
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Template:TTL is a value attached to all ground vehicle manufacturing facilities. This tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory. If you are making a naval factory, (with Template:TTL) you CANNOT have this value present, as this will cause a multitude of errors.