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AICaptureLowMoneyMark: Difference between revisions

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Used by the {{TTL|AICaptureLowMoney}} tag to determine exactly how many credits constitute the AI being on "low money". When this number is reached, or the number of credits is below it, the AI will use {{TTL|AICaptureLowMoney}} to decide on a course of action whenever a unit is mind controlled.
Used by the {{f|AICaptureLowMoney|link}} tag to determine exactly how many credits constitute the AI being on "low money". When this number is reached, or the number of credits is below it, the AI will use {{f|AICaptureLowMoney|link}} to decide on a course of action whenever a unit is mind controlled.

Latest revision as of 07:13, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AICaptureLowMoneyMark
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Used by the AICaptureLowMoney tag to determine exactly how many credits constitute the AI being on "low money". When this number is reached, or the number of credits is below it, the AI will use AICaptureLowMoney to decide on a course of action whenever a unit is mind controlled.