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Acceleration: Difference between revisions
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Nighthawk200 (talk | contribs) Dedeezirified. |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
}}This flag controls the acceleration of units with {{ | }}This flag controls the acceleration of units with {{f|JumpJet|yes|link}}. This is now more obsolete in {{ra2}} and {{yr}} though, since this is mostly specified on the unit itself through the {{f|JumpjetAccel|link}} tag. | ||
==On Projectiles== | ==On Projectiles== |
Revision as of 07:17, 27 November 2009
This flag serves two different purposes in two different places.
In [JumpjetControls]
Flag: | Acceleration |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | JumpjetControls |
This flag controls the acceleration of units with JumpJet=yes. This is now more obsolete in Red Alert 2 and Yuri's Revenge though, since this is mostly specified on the unit itself through the JumpjetAccel tag.
On Projectiles
Flag: | Acceleration |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 3 |
Applicable to: | Projectiles |
This tag controls the acceleration factor applied to the weapon of this projectile.