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AttackInterval: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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==Tiberian Sun & Red Alert 2== | ==Tiberian Sun & Red Alert 2== | ||
However, in the later games, Tiberian Sun and Red Alert 2 (and their subsequent expansions), drop this in favor of {{ | However, in the later games, Tiberian Sun and Red Alert 2 (and their subsequent expansions), drop this in favor of {{f|TeamDelays|link}}. |
Revision as of 07:26, 27 November 2009
Flag: | AttackInterval |
File(s): | rules(md).ini |
Values: | Floating Point Numbers |
Applicable to: | AI |
A delay timer, in minutes, between AI attacks.
Red Alert & Expansions
In Red Alert, and its subsequent expansions, AttackInterval is used as the AI's timer for attacks.
Tiberian Sun & Red Alert 2
However, in the later games, Tiberian Sun and Red Alert 2 (and their subsequent expansions), drop this in favor of TeamDelays.