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AttackInterval: Difference between revisions

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==Tiberian Sun & Red Alert 2==
==Tiberian Sun & Red Alert 2==
However, in the later games, Tiberian Sun and Red Alert 2 (and their subsequent expansions), drop this in favor of {{TTL|TeamDelays}}.
However, in the later games, Tiberian Sun and Red Alert 2 (and their subsequent expansions), drop this in favor of {{f|TeamDelays|link}}.

Revision as of 07:26, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AttackInterval
File(s): rules(md).ini
Values: Floating Point Numbers
Applicable to: AI


A delay timer, in minutes, between AI attacks.

Red Alert & Expansions

In Red Alert, and its subsequent expansions, AttackInterval is used as the AI's timer for attacks.

Tiberian Sun & Red Alert 2

However, in the later games, Tiberian Sun and Red Alert 2 (and their subsequent expansions), drop this in favor of TeamDelays.