TeamDelays
Flag: | TeamDelays |
File(s): | rules(md).ini |
Values: | Comma-separated list of integers. |
Applicable to: | General |
Specifies the intervals, in frames, between the AI checking for and creating AI teams. The available teams and their preconditions are controlled by AI triggers. Listed by AI difficulty level: Hard/Brutal, Normal/Medium, Easy.
On each check, the AI goes through the list of available AI triggers and selects the appropriate team(s) to build, if any. This is subject to a number of factors like TotalAITeamCap, available credits, etc.
Notes
When AI triggers are first enabled in a scenario, either automatically (in skirmish/multiplayer) or by the map trigger action #74 AI triggers begin... (in mission maps), it takes this amount of time before the AI starts to actually produce any teams. If you are building a mission map and want the AI to build teams immediately following some event, you can use the trigger action #4 Create Team... to make the AI build specific teams until the AI team production kicks in.