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CanPassiveAquire: Difference between revisions

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One Deezire def less to do...
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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this object can automatically acquire its own targets. This is used as an over-ride as all objects default to 'yes'. NOTE: the tag is spelt wrong although the game does parse this.
|files={{Categ|Rules(md).ini}}
|values={{Values|boolean}}
|types={{Categ|TechnoTypes}}
|default=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
Specifies if the object may choose its own targets and fire without prompting if the targets are in range. This does not prevent the object from retaliating though.
 
This flag is supposed to be spelt "CanPassiveAcquire", but the game parses this and recognizes it as it is.
 
== See Also ==
* [[CanRetaliate]]

Revision as of 21:29, 4 January 2010

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CanPassiveAquire
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: TechnoTypes


Specifies if the object may choose its own targets and fire without prompting if the targets are in range. This does not prevent the object from retaliating though.

This flag is supposed to be spelt "CanPassiveAcquire", but the game parses this and recognizes it as it is.

See Also