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BombDisarm: Difference between revisions
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{{ | {{Flag | ||
This should only be set to | |values={{Values|bool}} | ||
|default=no | |||
|types={{Categ|Warheads}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
This flag determines whether a [[Warheads|warhead]] should only be used to remove dynamite created by another warhead with {{f|IvanBomb|yes|link}}. If set to yes, the warhead will not deal damage. | |||
A [[TechnoTypes|unit]] with a [[Weapons|weapon]] that has a warhead of this type will only target units rigged with dynamite. Furthermore, an [[InfantryTypes|infantry]] unit with {{f|Engineer|yes|link}} and a disarming weapon will give it a special "disarm" cursor when pointing to a unit rigged with dynamite. | |||
==See Also== | |||
* {{f|BombSight|link}} |
Revision as of 06:24, 10 January 2011
Flag: | BombDisarm |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Warheads |
This flag determines whether a warhead should only be used to remove dynamite created by another warhead with IvanBomb=yes. If set to yes, the warhead will not deal damage.
A unit with a weapon that has a warhead of this type will only target units rigged with dynamite. Furthermore, an infantry unit with Engineer=yes and a disarming weapon will give it a special "disarm" cursor when pointing to a unit rigged with dynamite.