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BridgeStrength: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
Fixed the values to signed integers. Using maximum value of unsigned long integer appears to work like value of 1, going just slightly above the 2147483647 freezes the game if shoot bridges. |
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Line 2: | Line 2: | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values={{Values|signed integers}} | ||
|default=0 ? | |default=0 ? | ||
|types={{Categ|CombatDamage}} | |types={{Categ|CombatDamage}} |
Revision as of 20:17, 13 April 2012
Flag: | BridgeStrength |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 ? |
Applicable to: | CombatDamage |
Bridge tiles are assumed to have Armor=none and this much Strength for damage calculation purposes, i.e. after taking this much damage, they will explode.