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ZShapePointMove: Difference between revisions

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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{values|XY}} |default={0, 0} (In RA2 and YR always YES, TS has not been tested) |types={{Categ|Buildings}} |ts=yes ..."
 
Zzattack (talk | contribs)
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|files={{Categ|ini=art}}
|files={{Categ|ini=art}}
|values={{values|XY}}
|values={{values|XY}}
|default={0, 0} (In RA2 and YR always YES, TS has not been tested)
|default={(0,0)}
|types={{Categ|Buildings}}
|types={{Categ|Buildings}}
|ts=yes
|ts=yes

Revision as of 14:56, 4 October 2013

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ZShapePointMove
File(s): art(md).ini
Values: Warning: Unknown value type selected! Please edit this page and fix the Values template.
Default: {(0,0)}
Applicable to: Buildings


Although this flag is parsed on all object types, it only works properly on SHP art.

Buildings are overlayed with the special file buildingz.shp to assign depth values to each pixel of the building. Normally this buildingz.shp image aligns at the bottom-most pixel of the building. The ZShapePointMove tag can be used to shift this origin.