ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
ZShapePointMove: Difference between revisions
Jump to navigation
Jump to search
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{values|XY}} |default={0, 0} (In RA2 and YR always YES, TS has not been tested) |types={{Categ|Buildings}} |ts=yes ..." |
No edit summary |
||
Line 3: | Line 3: | ||
|files={{Categ|ini=art}} | |files={{Categ|ini=art}} | ||
|values={{values|XY}} | |values={{values|XY}} | ||
|default={0, 0} | |default={(0,0)} | ||
|types={{Categ|Buildings}} | |types={{Categ|Buildings}} | ||
|ts=yes | |ts=yes |
Revision as of 14:56, 4 October 2013
Flag: | ZShapePointMove |
File(s): | art(md).ini |
Values: | Warning: Unknown value type selected! Please edit this page and fix the Values template. |
Default: | {(0,0)} |
Applicable to: | Buildings |
Although this flag is parsed on all object types, it only works properly on SHP art.
Buildings are overlayed with the special file buildingz.shp to assign depth values to each pixel of the building. Normally this buildingz.shp image aligns at the bottom-most pixel of the building. The ZShapePointMove tag can be used to shift this origin.