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DeployToLand: Difference between revisions

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The tag's name and Electro's formulation could have been misleading.
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Determines whether this [[VehicleType]] (usually a helicopter, [[Locomotor|Hover]] or [[Locomotor|Fly]] locomotor) requires an explicit order to land, which can be given by deploying it.<br>
 
Determines whether this [[VehicleType]] (usually a helicopter, [[Locomotor|Hover]] or [[Locomotor|Fly]] locomotor) requires an explicit order to land, which can be given by deploying it.
 
If set to {{tt|no}} (default), the unit will land as soon as it stops movement.
If set to {{tt|no}} (default), the unit will land as soon as it stops movement.
Hovering units will play their HVA animation with a rate of {{tt|1}} (advancing to the next frame every frame).

Latest revision as of 18:15, 11 March 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeployToLand
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Determines whether this VehicleType (usually a helicopter, Hover or Fly locomotor) requires an explicit order to land, which can be given by deploying it.

If set to no (default), the unit will land as soon as it stops movement.

Hovering units will play their HVA animation with a rate of 1 (advancing to the next frame every frame).