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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|boolean}} | |||
|default=no | |||
|types={{categ|Projectiles}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Defines whether the {{f|SpawnDelay|link}} for {{f|Trailer|link}} animations depends on the number of projectiles currently on the map. | |||
If 7 or fewer projectiles of any {{f|Scalable|yes}} types exist on the map, the delay between spawning two {{f|Trailer}} animations is solely determined by {{f|SpawnDelay}}. Otherwise, the delay is dynamically increased by {{tt|(Number of Scalable Projectiles - 5) / 3}} (decimals are cut off). This means, for each full set of three projectiles more than 5, {{f|SpawnDelay}} is incremented by 1 for all {{f|Scalable|yes}} projectiles. |
Latest revision as of 01:46, 17 November 2014
Flag: | Scalable |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Projectiles |
Defines whether the SpawnDelay for Trailer animations depends on the number of projectiles currently on the map.
If 7 or fewer projectiles of any Scalable=yes types exist on the map, the delay between spawning two Trailer animations is solely determined by SpawnDelay. Otherwise, the delay is dynamically increased by (Number of Scalable Projectiles - 5) / 3 (decimals are cut off). This means, for each full set of three projectiles more than 5, SpawnDelay is incremented by 1 for all Scalable=yes projectiles.