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High: Difference between revisions
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Nighthawk200 (talk | contribs) Template Updated, parts added. This flag isn't entirely obsolete. |
Millefeuille (talk | contribs) No edit summary |
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Line 10: | Line 10: | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes | ||
}} | }} | ||
Revision as of 21:29, 23 May 2015
Flag: | High |
File(s): | rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Projectiles |
This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls.
It has been superseded by SubjectToWalls= in RA2/YR.
If on a projectile, this flag determines whether the projectile flies in a higher arc than normal, like that used by the Nod Artillery and GDI Juggernaut in Tiberian Sun.