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NoMovingFire: Difference between revisions

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Created: Aren't you glad I created a page for an obscure flag from TS that no one cares about?
 
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Revision as of 19:40, 29 May 2015

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Flag: NoMovingFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


This flag specifies whether or not a vehicle must stop moving completely before firing its weapon.

Since a vehicle will normally cease moving if it is within firing range anyway, the difference between NoMovingFire=yes and the default behavior is usually negligible, especially for vehicles without turrets.