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NoMovingFire: Difference between revisions
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Created: Aren't you glad I created a page for an obscure flag from TS that no one cares about? |
Millefeuille (talk | contribs) mNo edit summary |
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|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
}} | }} | ||
Revision as of 19:40, 29 May 2015
Flag: | NoMovingFire |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes |
This flag specifies whether or not a vehicle must stop moving completely before firing its weapon.
Since a vehicle will normally cease moving if it is within firing range anyway, the difference between NoMovingFire=yes and the default behavior is usually negligible, especially for vehicles without turrets.