|Applicable to:||VehicleTypes, BuildingTypes|
Specifies whether this object has a turret.
- On VehicleTypes
- The turret filename has to be the same as the object's, with the suffix tur, and be in VXL format, with an accompanying HVA. Should [UNIT] have Turret=yes set but no file with the name unittur exist, the game will crash.
- On BuildingTypes
- The turret filename is specified by SHP format, it should be defined in art(md).ini and listed in [Animations] in order to be loaded by the game. If the turret is in VXL format, this is not necessary. , should be the same as on VehicleTypes, and its format is specified by . If the turret is in