Ranged: Difference between revisions
No edit summary |
Millefeuille (talk | contribs) No edit summary |
||
Line 8: | Line 8: | ||
|types={{Categ|Projectile|Projectiles}} | |types={{Categ|Projectile|Projectiles}} | ||
|ra=yes | |ra=yes | ||
|cs=yes | |||
|am=yes | |||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
|hp=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|ares=yes | |||
|ra2obsolete=yes | |ra2obsolete=yes | ||
}} | }} | ||
Line 28: | Line 32: | ||
== Tiberian Sun, Red Alert 2 and Yuri's Revenge == | == Tiberian Sun, Red Alert 2 and Yuri's Revenge == | ||
{{ts}}, {{ra2}} and {{yr}} read {{f|Ranged}} but apparently do not use the value. | {{ts}}, {{ra2}} and {{yr}} read {{f|Ranged}} but apparently do not use the value. | ||
== Ares == | |||
The function is restored to its' function from Firestorm, to be used with [[ProjectileRange]]. |
Revision as of 19:40, 9 June 2015
Flag: | Ranged |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Projectiles |
Logic related to Ranged, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
This tag has different meanings in the various games. It is documented with projectiles being able to run out of fuel and has been introduced in Red Alert, but its effects are not known.
Red Alert
At least in Red Alert 3.03 Ranged seems only be used for considering a projectile inaccurate (see Inaccurate). Apparently it is not used for detonating projectiles in air and all projectiles should explode after 255 frames regardless of the value of this tag.
Firestorm
Whether a projectile can run out of fuel and detonate in mid air before reaching its target. Only if a projectile is Ranged=yes the ProjectileRange value on the weapon is respected.
Tiberian Sun, Red Alert 2 and Yuri's Revenge
Tiberian Sun, Red Alert 2 and Yuri's Revenge read Ranged but apparently do not use the value.
Ares
The function is restored to its' function from Firestorm, to be used with ProjectileRange.