ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

DecloakToFire: Difference between revisions

From ModEnc
Jump to navigation Jump to search
m Updated template.
Mevitar (talk | contribs)
No edit summary
Line 11: Line 11:
}}
}}


Determines whether this unit has to decloak in order to fire. Used to keep Submarines and Dolphins cloaked when firing. Naturally, only <tt>[[Cloakable]]=yes</tt> units are affected by this.
Determines whether a cloaked object that owns this weapon has to decloak before firing, and will wait until it is revealed if that's the case.

Revision as of 11:41, 31 May 2016

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DecloakToFire
File(s): Rules(md).ini
Values: boolean
Default: yes
Applicable to: Weapons


Determines whether a cloaked object that owns this weapon has to decloak before firing, and will wait until it is revealed if that's the case.