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Created page with "{{Flag |name={{PAGENAME}} |files=Rulesmd.ini |values={{categ|VehicleTypes}} |types={{categ|VehicleTypes}} |ares=yes |ares-only=yes }} Allows amphibious vehicles to use a diff..."
 
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Allows amphibious vehicles to use a different image while in water, similar to the W suffix from previous games. Can be set to any VehicleType, and defines the {{f|Image}} that this unit will use while in water. Works similar to [[UnloadingClass]].
Allows amphibious vehicles to use a different image while in water, similar to the W suffix from previous games. Can be set to any VehicleType, and defines the {{f|Image}} that this unit will use while in water. Works similar to [[UnloadingClass]].
==Note==
Please note that SHP units cannot have a voxel WaterImage, and vice versa. The VehicleType has to be defined under [[VehicleTypes]].

Revision as of 09:08, 19 May 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WaterImage
File(s): Rulesmd.ini
Values: VehicleTypes
Applicable to: VehicleTypes


Allows amphibious vehicles to use a different image while in water, similar to the W suffix from previous games. Can be set to any VehicleType, and defines the Image that this unit will use while in water. Works similar to UnloadingClass.

Note

Please note that SHP units cannot have a voxel WaterImage, and vice versa. The VehicleType has to be defined under VehicleTypes.