WaterImage
| Flag: | WaterImage |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: VehicleTypes) |
| Default: | none |
| Extension Version: | 0.1+. |
| Applicable to: | VehicleTypes |
| |
Allows amphibious vehicles to use a different image while in water, similar to the W suffix from previous games. Can be set to any VehicleType, and defines the Image that this unit will use while in water. Works similar to UnloadingClass.
Notes
Please note that SHP units cannot have a voxel WaterImage, and vice versa. The VehicleType has to be defined under [VehicleTypes].
Bugs/Side-Effects/Unexpected Limitations
Although this flag added support for shape vehicles starting from version 0.2, the two types cannot be switched between. The specific rules are as follows:
Shape -> Voxel
No transformation occurs. It attempts to use a shape resource file with the same name; if none exists, it renders an empty shape.
Voxel -> Shape
It crashes immediately if it fails to read the Voxel resource file, even if only because the art section lacks Voxel=yes.
See Also
- Convert.Land (Ares Only)
- Convert.Water (Ares Only)