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WobblesPerSecond: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
The number of times per second that units which have JumpJet=yes assigned will wobble although this can be overridden in the units entry with the JumpjetWobbles= statement and even disabled completely with the JumpjetNoWobbles= statement. Used by the locomotor CLSID.
|files={{Categ|ini=rules}}
|values={{Values|floats}}
|default=0.25
|types={{Categ|JumpjetControls}}
|ts=yes
|fs=yes
|hp=yes
|ets=yes
|ra2obsolete=yes
}}
The number of times per second a unit flying using the Jumpjet locomotor wobbles up and down by {{f|WobbleDeviation|link}}.
 
In Red Alert 2 and its expansion pack, use {{f|JumpjetWobbles|link}}.

Revision as of 18:31, 4 December 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WobblesPerSecond
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.25
Applicable to: JumpjetControls

Logic related to WobblesPerSecond, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



The number of times per second a unit flying using the Jumpjet locomotor wobbles up and down by WobbleDeviation.

In Red Alert 2 and its expansion pack, use JumpjetWobbles.