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BridgeStrength: Difference between revisions

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Starkku (talk | contribs)
Fixed the values to signed integers. Using maximum value of unsigned long integer appears to work like value of 1, going just slightly above the 2147483647 freezes the game if shoot bridges.
Mevitar (talk | contribs)
mNo edit summary
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Bridge tiles are assumed to have {{f|Armor|none|link}} and this much {{f|Strength|link}} for damage calculation purposes, i.e. after taking this much damage, they will explode.
Bridge tiles are assumed to have {{f|Armor|none|link}} and this much {{f|Strength|link}} for damage calculation purposes. After taking this much damage, they will explode.

Revision as of 17:48, 9 August 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BridgeStrength
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0 ?
Applicable to: CombatDamage


Bridge tiles are assumed to have Armor=none and this much Strength for damage calculation purposes. After taking this much damage, they will explode.