ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
BridgeStrength: Difference between revisions
Jump to navigation
Jump to search
Fixed the values to signed integers. Using maximum value of unsigned long integer appears to work like value of 1, going just slightly above the 2147483647 freezes the game if shoot bridges. |
mNo edit summary |
||
Line 13: | Line 13: | ||
}} | }} | ||
Bridge tiles are assumed to have {{f|Armor|none|link}} and this much {{f|Strength|link}} for damage calculation purposes | Bridge tiles are assumed to have {{f|Armor|none|link}} and this much {{f|Strength|link}} for damage calculation purposes. After taking this much damage, they will explode. |
Revision as of 17:48, 9 August 2019
Flag: | BridgeStrength |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 ? |
Applicable to: | CombatDamage |
Bridge tiles are assumed to have Armor=none and this much Strength for damage calculation purposes. After taking this much damage, they will explode.