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CameraRange: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Distance, in cells, around a 'camera' weapon to reveal the map. If you give a weapon Camera=yes, this tells the game that the weapon inflicts no damage but instead reveals the map for this number of cells around the 'target'. This is a useful way to make a 'spy plane' type weapon. These tags are parsed and acknowledged in Red Alert 2 but remains residual from Red Alert - it is not known if they function properly.
|values={{Values|unsigned integer}}
|files={{ini|rules}}
|types={{Categ|General}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
{{obsolete|{{ts}} to {{yr}}}}
Distance, in cells, around a 'camera' weapon to reveal the map. If you [[Camera]] to a weapon, this tells the game that the weapon inflicts no damage but instead reveals the map for this number of cells around the 'target'. This is a useful way to make a 'spy plane' type weapon.

Latest revision as of 01:12, 7 December 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CameraRange
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Logic related to CameraRange, as a whole or in part, is obsolete in Tiberian Sun to Yuri's Revenge.

Distance, in cells, around a 'camera' weapon to reveal the map. If you Camera to a weapon, this tells the game that the weapon inflicts no damage but instead reveals the map for this number of cells around the 'target'. This is a useful way to make a 'spy plane' type weapon.