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AccelerationFactor: Difference between revisions

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m Replacing Template:TTL with Template:F.
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Needs Accelerates=yes (default)
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|rp=yes
|rp=yes
}}This tag is the percentage increase to apply to a unit's {{f|Speed|link}} after it begins to move. Basically, this controls how fast the unit accelerates.
}}This tag is the percentage increase to apply to a unit's {{f|Speed|link}} after it begins to move. Basically, this controls how fast the unit accelerates.
Always double check {{f|Accelerates|no|link}} and/or {{f|Accelerates|false|link}} are not on the unit in question. You need the default or {{f|Accelerates|yes|link}} for this work.

Revision as of 09:29, 20 May 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AccelerationFactor
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes


This tag is the percentage increase to apply to a unit's Speed after it begins to move. Basically, this controls how fast the unit accelerates.

Always double check Accelerates=no and/or Accelerates=false are not on the unit in question. You need the default or Accelerates=yes for this work.