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ProductionAnim: Difference between revisions
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*Conyards play an anim once every time a building is created | *Conyards play an anim once every time a building is created | ||
*War factories play an anim once every time a vehicle is created | *War factories play an anim once every time a vehicle is created | ||
*Refineries play an animation once every time a harvester docks | *Refineries play an animation once every time a harvester docks. harvester will be unable to leave until the animation is finished playing. | ||
*Depots do nothing | *Depots do nothing | ||
*Barracks do nothing | *Barracks do nothing |
Revision as of 21:59, 5 August 2021
Productions anims are specific functional animations that play whenever a factory such as a construction yard or war factory produces a building or unit. Unlike their corresponding tag PreProductionAnim, these are used and functioning in RA2.
A test on conyards, barracks, war factories, airpads, repair depots, and refineries in RA2 shows that:
- Conyards play an anim once every time a building is created
- War factories play an anim once every time a vehicle is created
- Refineries play an animation once every time a harvester docks. harvester will be unable to leave until the animation is finished playing.
- Depots do nothing
- Barracks do nothing
- Airpads do nothing