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JumpjetAccel: Difference between revisions

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Defines the acceleration and deceleration of this unit when flying using the Jumpjet locomotor.
Defines the acceleration and deceleration of this unit when flying using the Jumpjet locomotor. The deceleration is calculated by {{f|JumpjetAccel}} {{tt|* 1.5}}.


The deceleration is calculated by {{f|JumpjetAccel}} {{tt|* 1.5}}.
This tag should be used with caution, as it can render Landable=yes units unable to actually land, due to the deceleration math never reaching exactly zero, and the unit will remain hovering at full (animation) speed without ever transitioning to idle speed.


==See also==
==See also==
* {{f|Jumpjet|link}}
* {{f|Jumpjet|link}}

Latest revision as of 14:03, 9 April 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpjetAccel
File(s): rules(md).ini
Values: float
Default: 2.0
Applicable to: InfantryTypes, VehicleTypes


Defines the acceleration and deceleration of this unit when flying using the Jumpjet locomotor. The deceleration is calculated by JumpjetAccel * 1.5.

This tag should be used with caution, as it can render Landable=yes units unable to actually land, due to the deceleration math never reaching exactly zero, and the unit will remain hovering at full (animation) speed without ever transitioning to idle speed.

See also