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Tiled: Difference between revisions
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In theory, you can see the anim playing from top of the map to the bottom of the map. | In theory, you can see the anim playing from top of the map to the bottom of the map. | ||
If <b><u>Tiled=yes</u></b> is used with the SHP turret It will look incredibly funny. | |||
{{Bugs}} | {{Bugs}} | ||
*<u><b>[[Animations]]</b></u>are hardcoded to use the <u><b>{{f|AnimPalette|yes|Link}}</b></u> palette Always | *<u><b>[[Animations]]</b></u>are hardcoded to use the <u><b>{{f|AnimPalette|yes|Link}}</b></u> palette Always |
Revision as of 00:02, 21 July 2024
Flag: | Tiled |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | Art(md).ini |
Tiled=yes makes the anim "stack" upwards.
It is used in Tiberian Sun's [IONBEAM] so the beam draws from the top of the screen to target cell.
In theory, you can see the anim playing from top of the map to the bottom of the map.
If Tiled=yes is used with the SHP turret It will look incredibly funny.
Bugs/Side-Effects/Unexpected Limitations
- Animationsare hardcoded to use the AnimPalette=yes palette Always